Name/Purpose

Description

Movies

 
Asset Manager
Prepare and Manage Art Assets
This script was designed to provide an intuitive and fast way to process, edit, export, interact with perforce, and track all data necessary for accurate handling of max files and their corresponding exported data.  
Weapon/Suit Merger
Add suits or weapons to character rigs
Browse a visual catalog of suits or weapons and add them to your animated rig from another max file with skinning transfer and automated linking.  
Male Rig UI
Script UI for Male Rig
Aids for viewing, selecting, and animating the player character.  
Weapon Point Helper Tool
Add Point Helpers for game attachments
Add point helpers to weapons to define muzzle placement, mod attachment position, orientation, and scale.  
Maxscript Launcher
Browse and launch maxscripts
Launch updated maxscripts from a common source controlled or network drive. Scripts are sorted by type. A short descriptive summary is displayed for each script. Help buttons link to tutorials or additional usage movies. Remembers favorites and last used script.    
Paperdoll Script
Dress characters
This script takes two or three player clothing sets and allows quick assembly of different wardobe combinations. This script works on editable poly or editable mesh objects with their material id's specifying each suit piece.  
Wardrobe Seam Checker/Fixer
Fix seams between suit components
This maxscript checks suit seams and reports if all verts are in the right positions and have proper skin weighting applied to result in a seamless joining of different suit pieces. It generates a report and prompts you if you wish for it to move verts that are within a certain tolerance to their desired positions.    
Set Material ID by UV Coordinates
Auto assign material ID by UV coordinates
This maxscript sets material ID's for editable mesh and editable poly models based on the texture UV coordinates applied to each face. The script works on the entire model or on selected faces. A configurable ini file defines each rectangular UV region and their corresponding material ID.  
Trajectory Tools
Show paths for any animated object
Animation aid to show paths for objects that paths were disabled for in Max versions or required going into the Biped Panel. Parents a point helper to the object and toggles paths on or off depending on the selection state of the bonelist displayed in the script.  
Process texture tga files
Use NVIDIA nvcompress to generate dds files
This script takes individual or a directory containing tga files and creates the proper game texture xml settings and generates the proper dds files by checking naming conventions as well as the presence of an alpha channel. DDS generation is provided through the NVIDIA nvcompress.exe.  
Polycrowder
Populate stadiums with random looking crowd
PolyCrowder creates randomly textured, evenly spaced rows of crowd on inclined 4-sided polygons of any shape. Crowd can be generated as texture mapped planes with the option of a tri-fold billboard for front rows (provides a lap for the people). Individuals can also be represented as singe face dummy objects or any selected object in the scene can be used instead (actual 3d people if desired). Textures are randomized by material ID as well as shifting of U and V texture coordinates.  
Viewport Shade
Max viewport HLSL shader
Written to support diffuse, specular, gloss, and normal maps and up to 3 lights in the Max viewport.  
Textures from layers
Export textures from Photoshop layers. Javascript
This javascript is designed to take a layered PSD file and generate source tga's, game xml texture settings, and dds files based on the layers present and their names. The script also interacts with Perforce and DDS generation is provided through the NVIDIA nvcompress.exe.  
Maxscripts Older Scripts